The Kristala Dev Blog - Issue #17
Astral Clock Tower Studios
MAY 14, 2020
Below are two videos that showcase the throwing functionality; the first is an in-depth peel into the actual programming process within Unreal Engine 4, and the second showcases the throwing in action within the Kristala game build. link] 3D Asset Design. First, Shelly gave a little facelift to the texturing used on our Masarusa enemy.
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