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In Retrospect: Three Game Engine Development Choices I'd Change

Harold Serrano

If you had the option to rewrite your game engine from scratch, what would you do differently? Bulletproof my engine by providing defaults upon load failures. Use Entity-Component-System I wrote my game engine using C++ and decided to take the OOP approach. OOP served me well until my engine became too complex.

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Unreal engine ArchViz – How UE is Revolutionizing the Architecture Industry?

Logic Simplified

3D architectural visualization gives the viewer a graphical representation of the object, assets, and the environment from different sides and angles allowing them to evaluate in detail all the parts of interest and the entire future structure, as opposed to 2D drawings and sketches. It adds that extra level of photorealism to your projects.

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Godot 4.x 3D Tutorial: Lighting, Shadows and Global Illumination

Game From Scratch

specifically in this example) game engine. We cover topics including lighting and shadows, world environment, emissive textures, global illumination and more. The tutorial is video only and uses assets from the GameMasters […] The post Godot 4.x GameFromScratch.com Godot 4.x x (Godot 4.2

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How can I exclude native assets?

Cocos

If we use a custom game engine. we can go to the source file and resize the texture. Well you can’t, but you can make this to reduce the file size. In any photo image editor we can resize the files. Now what I really want to do but seems to be the best option for now.

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Practical Use of Render Textures

The Knights of Unity

Unity Engine introduces an awesome tools to empower your game development process. And even before an era of SRPs (Scriptable Render Pipelines), there was a good amount of solid features like today’s topic: Render textures. In this post I’m going to explain to you how to use render textures in your game. Portal Texture.

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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. Meet Hanny. So, I signed up!

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Popul8 uses AI to assist developers with the creation of digital game characters

PreMortem.Games

As the designer changes elements of the character (let’s say changing a small young woman into a large werewolf), the rig and assets automatically adapt to the new shape of the character. Popul8 is designed for use with 3D engines and so the generated character files are compatible with Unity, Unreal and proprietary engines.

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