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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

link] 3D Asset Design. Last on our list for Asset Design updates are a couple models brought to you by the newest member of the Astral Clocktower family, Shelly! Joe continues to power through setting up our Nasahara Ruins level and establishing a cache of assets to use for both scenery and obstacles. Here's the bug in action.

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The Kristala Dev Blog - Issue #19

Astral Clock Tower Studios

3D Asset Design. To kick things off, Nick continued working through his list of custom assets needed for our various level areas, including the swamp villages of the Dalamase, the singed streets and charred abodes of the Nasahara, plus some additional trinkets and items meant for a few of our special NPCs. Level Design.

Dev 52
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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

3D Asset Design. This week, Cass continued chipping away at the base model for the Cathedral, adding a secret attic area that will house an important NPC you'll will meet along your journey. Stay tuned to hear more about the Cathedral and the mysterious attic NPC in future social posts and development blogs! Rigging / Animation.

Dev 52
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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

With revamped weapons well underway thanks to James, another of our talented artists, Amanda, worked on revising the concept for an important merchant NPC that will help you score all the wares and goods you need to complete your Raksaka Proving. Rigging / Animation. How did they get here then, you might ask?

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Once finished with the environmental concepts for the six clan capital cities, Harold then joined James in completing a few designs for items that still needed to be replaced with custom assets in the Kristala game build: Modular tunnel pieces. link] Rigging / Animation. In-tact and broken Amulets. Check it out! 3D Modeling.

Dev 52
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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

3D Asset Design. As has been the case for the past couple months, 3D Asset Designer, Nick, has steadily been chipping away at the long list of models he's working on that will be used to help detail our Nasahara Ruins level. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC.

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Now that we're so close to completing the vertical slice for Kristala, our modeling team has been able to work ahead on assets for new levels and finish up some outstanding pieces still needed to fully finetune and detail Dalamase. They were instead created by a special NPC for a specific purpose. 3D Modeling.

Dev 52