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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What's new.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

beta 11 , we found a lot of regressions – as we expected! As the pace intensifies in the lead-up to the first Release Candidate, we decided to make more frequent beta snapshots for testing. when dealing with PackedArrays) which many beta 11 users experienced ( GH-71228 ). A lot more GDScript fixes and improvements! What’s new.

Beta 84
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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

New tools New debugging tools like the BVH viewer and Ray Timing Visualization allows developers to get a handle on ray tracing cost in their scene and get it tuned for speed. Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry. NVIDIA RTX UE4.26 The new NVIDIA UE4.26

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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

We expect bugs with the beta, even some regressions which we have seen already, but we are working on fixes to the reported problems to be ready for the 3.2.4 Much like the work we have done with FBX we'd just be repeating work for example with mesh conversion. Right now, you need to bake your animation before exporting.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

RTX Global Illumination (RTXGI) Leveraging the power of ray tracing, the RTX Global Illumination (RTXGI) SDK provides scalable solutions to compute multi-bounce indirect lighting without bake times, light leaks, or expensive per-frame costs. Omniverse Audio2Face NVIDIA Omniverse Audio2Face is now available in open beta. Version 1.1.30

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. GridMap: Implement individual mesh transform for MeshLibrary items ( GH-52298 ).

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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Debugger: Add --debug-server command line option to listen for incoming connections ( GH-60819 ). Rendering: Bind mesh merging functionality in MeshInstance ( GH-57661 ). back in 2020!

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