Animation data rework for 4.0
Mircosoft Game Dev
OCTOBER 31, 2021
In those applications, animation is edited as Bezier curves and many times happens naturally as a result of modifiers such as IK (Inverse Kinematics). As Maya and 3DS Max don't have the concept of "rests" (unlike Blender which does), many models exported from those softwares would just not work in Godot. They now do.
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