Remove Baking Remove Cinematics Remove Concepts Remove Editing
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Animation data rework for 4.0

Mircosoft Game Dev

In those applications, animation is edited as Bezier curves and many times happens naturally as a result of modifiers such as IK (Inverse Kinematics). As Maya and 3DS Max don't have the concept of "rests" (unlike Blender which does), many models exported from those softwares would just not work in Godot. They now do.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments. Use baked lightmaps instead. Key editing in inspector. New track type: Animation (play animations of sub-animation player, allowing complex cinematics). GIProbes of course don't work.

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