Remove Baking Remove Cinematics Remove Editing Remove Game Engine
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Animation data rework for 4.0

Mircosoft Game Dev

In those applications, animation is edited as Bezier curves and many times happens naturally as a result of modifiers such as IK (Inverse Kinematics). This means that animation data can take a large amount of memory and disk, specially animation that comes from mocap or animation used for cinematics.

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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. Unsupported features will not be visible when editing materials. Unsupported features will not be visible when editing environments.

Feature 52
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How to Use Unity Cinemachine Virtual Cameras

Game Designing

This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. With that in mind, Cinemachine is a feature-rich plug-in that was also designed with game developers at the forefront of their thoughts. As of yet, there is no distributed baking.