Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now
Nvidia
DECEMBER 17, 2020
World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass. Inexact Shadows (beta) Deals with potential mesh mismatches of ray traced and raster geometry. Enables approximations that improve performance in the management of ray tracing data.
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