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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

A high number of Draw Calls also reflects, to some extent, that there is too much content to render, which can put significant pressure on the GPU. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Expanding the Blocks property, you can see the content in the image below.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Fixed the issue where bundle configuration was imported, and missing scene data in the bundle was not automatically completed. Fixed the issue of not finding node data when opening other prefabs from animation mode. Fixed the issue of failure to import PNG format images exported by Blender. Cocos Creator 3.8

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

GDeflate: An Open GPU Compression Standard GDeflate is a high-performance, scalable, GPU-optimized data compression scheme that can help applications make use of the sheer amount of data throughput available on modern NVMe devices. Data throughput of various data compressed formats compared to varying staging buffer sizes Figure 2.

Tile 52
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Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. A more scientific game would get you to design an experiment, to perform your own science and collect data. I'm disappointed, but I understand why the devs made these choices.

Puzzle 69
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Exploring How Coding Concepts Can Be Applied to Real-Life Situations

Real Programming

Let’s check out some ways that content from our coding classes can be applied in real-life situations. Mistakes” in coding provide important data because it tells programmers what not to do. Math concepts are baked into programming when kids start learning, though it definitely gets more advanced as they pass through the courses.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed Toon shader data issue on iOS Wechat. Fixed not being able to get input content in time for an input box on Android. Fixed not being able to get input content in time for an input box on Android. Fixed crash issue when baking high-precision Lightmap for the terrain. Fixed pre-backed AO calculation issue.

Terrain 52
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Maintenance release: Godot 3.5.1

Mircosoft Game Dev

stable: Android: Fix issue preventing the Android Editor from displaying the project content ( GH-64420 ). GUI: Fix color modulation of the grayscale glyphs in font with mixed color / grayscale data ( GH-64745 ) [regression fix]. Navigation: Exclude disabled StaticBody collisions from NavigationMesh baking ( GH-65775 ).

Baking 52