[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code
Cocos
MAY 14, 2023
A high number of Draw Calls also reflects, to some extent, that there is too much content to render, which can put significant pressure on the GPU. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Expanding the Blocks property, you can see the content in the image below.
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