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Game Development – New Resources from GTC 21

Nvidia

You’ll learn how to leverage Nucleus for collaboration, AI for asset tagging, and USD and MDL for ground truth content creation and lighting using ray tracing. Maximize these ray-tracing settings with DLSS, which will boost the frame-rate of the Attic scene while maintaining a high resolution.

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Shaping the Future of Graphics with NVIDIA Technologies in Unreal Engine 5

Nvidia

Unreal Engine is an open and advanced real-time 3D creation platform. Evolving from its state-of-the-art use in game engines into a multitude of industries, Unreal Engine is an open and advanced real-time 3D creation platform. Learn how to set up Hardware Ray Tracing in Unreal Engine 5.

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Q&A: Looking Back to When 1997’s Quake II Got a Path Tracing Update

Nvidia

As I look back at the history of NVIDIA RTX, now with over 500 RTX games and applications powered by DLSS, ray tracing, and AI-enhanced technologies, I thought it would be a good time to sit down and talk with Alexey Panteleev , an NVIDIA engineer who worked closely on the Quake II RTX project.

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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Six years ago, real-time ray tracing was seen as a pipe dream. Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Six years ago, real-time ray tracing was seen as a pipe dream. What is the difference between path tracing and ray tracing?

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GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

The main goal of my GSoC project is to completely rewrite the light mapper in Godot and, instead of a voxel approach, use ray tracing to compute the scene lighting. Here you can see the Sponza demo model, with baked direct lighting, and the corresponding light map: Note that this first pass is not taking occlusion into account yet.