Remove Baking Remove Debug Remove Mesh Remove Prototyping
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FBX importer rewritten for Godot 3.2.4 and later

Mircosoft Game Dev

It took us about 14 months to get a proper FBX importer working fully, since we had to engineer everything again: We rewrote all the mesh code to support all formats of FBX meshes correctly. Much like the work we have done with FBX we'd just be repeating work for example with mesh conversion. stable release. Known issues.

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). stable soon™.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). HTML5: Merged code for web editor prototype ( GH-42790 ). Physics: Allow CollisionObject to show collision shape meshes ( GH-45783 ). Rendering: Disable lights for objects with baked lighting ( GH-41629 ).

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