Remove Baking Remove Feature Remove Polygon Remove Shaders
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

has been in beta for over three months , and the overall feature completeness, stability and usability have improved a lot during that time. Some of the most notables feature changes in this update are: 3D: Switch Mesh surface indexing to start at 0 so string name matches integer index ( GH-70176 ).

Beta 75
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Godot 4.0 will get a new, modernized lightmapper

Mircosoft Game Dev

Features of the new Godot 4.0 The new lightmapper is GPU based written mostly on Compute shaders (meaning it does most of the heavy lifting using the GPU, via Vulkan). Most scenes bake in seconds instead of minutes or hours. Allows baking dynamic and static lights. With these new features, Godot 4.0 lightmapper.

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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. This adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. Estébanez ( RandomShaper )!

Beta 52
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Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. You can enable it in the Project Settings ( rendering/gles3/shaders/shader_compilation_mode ). The upcoming Godot 3.5 stable for all users. back in 2020!

Render 52
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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

is out and it comes fully packed with features and quality of life improvements! Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, x, and at making the existing features more optimized and reliable. After 9 months of development, Godot 3.5

Shaders 53
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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Anything behind the polygon will be culled from view. Like with 4.0

Beta 52