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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. Editor • Support baking high-precision lighting maps to get a better baking effect. Skip rendering when the UI element Opacity is 0. Fixed Mat4.getRotation

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

When the Script button is clicked and the Script editor is undocked, the Script editor window is focused. x CPU lightmapper and adding a new debug draw mode for visualizing the texel density of lightmaps. Previously every LightmapGI node used to store its lightmap atlas in a single large image. Window save and restore.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Rendering: Add high quality glow mode ( GH-51491 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ). Rendering: Add high quality glow mode ( GH-51491 ).

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