Remove Baking Remove Shaders Remove Texture Remove UX
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

New vertex formats allow many more custom shaders and cases to take advantage of batching than before, and optional 2D software skinning has been added which should allow using 2D skeletal animation on a far wider range of hardware than was previously available. New CPU lightmapper. The lightmapper in the previous 3.x For Godot 4.0,

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Here are the 3 projects/students with links to the relevant sections in this post: Refactor and UX updates of ColorPicker by Vitika Soni ( Vitika9 ). Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. Project: Refactor and UX updates of ColorPicker. UX updates. apply_theme().

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Animation: Fix rendering centered odd-size texture for AnimatedSprite/AnimatedSprite3D ( GH-53052 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Mesh 52