Remove Balance Remove Clipping Remove Playtesting Remove Prototyping
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

Content was added at a constant clip: new weapons, new rule-based modes and maps were dropped every month, and new modes came in every quarter with major content beats during Chinese New Year and in the summer (when engagement peaks). while competition would ship 3x the features and find success with at least some of them.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch.

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