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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Brandon: Not only do you make games, but you’re also formally educated in them. At that point, I’m getting close to a prototype. Jesse and I will explain further.

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Board Game Fulfillment & Why it Matters on Day 1 of Game Development

Brand Game Development

From scribbling your ideas onto the proverbial napkin, to actually crafting prototypes, play-testing, redoing it all, and finally getting your game to reviewers, there is no shortage of details and learning curves. You rely on amazing communities like this one to educate, encourage, and inspire. It’s a tough balancing act!

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

In her excellent book Narrative As Virtual Reality , Marie-Laure Ryan outlines some common understandings of virtual: virtual as "digital": inspired by computer concepts like virtual memory. There are "sims" like SimCity, which seek to be taken semi-seriously as semi-scientific primers to urban planning for educational use in schools.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch.

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