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Game art vs game design: What is the difference?

Logic Simplified

Video game artists specialize in a wide range of digital art forms, such as 2D modeling, animation, concept art and texturing. The Role of Game Artists Concept artist The game concept artist creates the initial visual concepts of the game (characters, environments, props, vehicles and other visual elements) in accordance with GDD.

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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

It usually starts with a ‘think pad’, which is basically just a google doc where I write down anything to do with a specific game concept. If I’m happy with this design, I’ll prototype it and test that prototype. And generally I maintained a pretty healthy work life balance for the most part of it.

Dev 104
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The magical realism of Indonesia in the 90’s captured in A Space for the Unbound

PreMortem.Games

We made a pilot trailer and concept art that served as a main aesthetic code for the art style. Improvisation and direction “One of the biggest lessons we took from developing the game is to know that we have to balance between improvisation and direction. After creating some prototypes, we finally found it.

Art 104
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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

It shows the everyday work of medium-scale commercial game dev in unprecedented detail: the creative high of successful collaboration as well as the ugly prototypes, grueling bug fixes, and painful miscommunication. They still need to balance this pre-production with finishing the studio's other projects too.

Art 59
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How to Work in a Team in the Board Game Industry

Brand Game Development

Will: I know for me personally, projects are a big concept. You help balance out each others’ weaknesses. Sarah: I’m the one who makes the early prototypes and I’m in charge of the playtesting. Some prototypes I prepared (at The Game Crafter) were actually so nice that it worked against us.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

Studios 104
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

Charles Lee (Art Lead) , veteran art director and concept artist with past experience at Blizzard , Sony Pictures Animation , and who until very recently worked in the Visual Development of Netflix hit Arcane (damn!). This is a well-balanced team in terms of disciplines, covering software, design, and art.

Studios 52