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The Future of Art & AI in Game Production

iXie gaming

While integrating AI in game production offers unparalleled possibilities, it raises ethical considerations and questions about the balance between human creativity and algorithmic assistance. This feature is especially helpful for online games, which rely on real-time simulations to work successfully.

AI 52
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That Lonesome Valley as cowboy coin crusher

Radiator Blog

Longtime readers may remember my white working class British masculinity simulator Hard Lads , so I'm certainly not unsympathetic to this premise. Balancing the weight of each system was difficult. In this situation, the NPC knows what you're here for and he wants it too, even if you kinda hate each other.

Pixel 52
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. and I think this balance tuning is intentional. me) or PvP buff but conceptually rather boring Aether (cloak + invisible to laser sensors, attacks cancel it, can be upgraded to only consume mana while moving).

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

In my simulation code, men can have one of five sexual moods: Top, Bottom, VersBottom (Versatile), TrueVers, and Voyeur. For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch. These moods must be compatible. L of semen for each one.

Code 52