Remove Balance Remove Content Remove NPC Remove Puzzle
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. ? The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle.

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Deconstructing Warcraft Rumble

Deconstructor of Fun

With Blizzard's expertise in creating compelling end-game content, Warcraft Rumble has the potential to become a major success and influence future game design trends. The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle.

Mobile 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

CONTENT WARNING 1: I mention a suicide from a century ago. CONTENT WARNING 2: the game is rather explicit, but I've kept the imagery in this post relatively tame, at a semi-NSFW / soft-R rating. A dense randomized mini-chess puzzle where everything matters. SPOILER ALERT: This post spoils what happens in the game.

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