Remove Balance Remove Educational Remove Game Design Remove Prototyping
article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? I studied Game Design at UAT in Tempe, AZ and graduated with honors in 2009.

Mechanics 130
article thumbnail

2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

Facebook Gaming helps developers and publishers to build, grow, and monetize their games. This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials. Card Battlers used to be a sub-genre led by Hearthstone. Then Yu-Gi-Oh came along.

Mobile 52
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

Zugzwang by Robert Yang This post details my process and intent for making my new release Zugzwang (pronounced in German like /ts'OOK-ts'VAHng/ ) a tactical sex dungeon roguelike cum ritual game. I first prototyped it back in 2019, but I didn't really know how to finish it. CONTENT WARNING 1: I mention a suicide from a century ago.

Code 52