article thumbnail

Board Game Fulfillment & Why it Matters on Day 1 of Game Development

Brand Game Development

From scribbling your ideas onto the proverbial napkin, to actually crafting prototypes, play-testing, redoing it all, and finally getting your game to reviewers, there is no shortage of details and learning curves. You rely on amazing communities like this one to educate, encourage, and inspire. It’s a tough balancing act!

article thumbnail

How to Design the Mechanics of Your Board Game

Brand Game Development

Brandon: Not only do you make games, but you’re also formally educated in them. ” What I learned from my education wasn’t just principles of great game design like “risk vs reward” and “narrative storytelling,” but that games are a business like any other.

Mechanics 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. For balance purposes, I limit the number of voyeurs in the maze, otherwise it can enter a deadlock where there's only voyeurs but no one for them to watch.

Code 52
article thumbnail

We Dwell in Possibility as queer gardening simulation

Radiator Blog

There are "sims" like SimCity, which seek to be taken semi-seriously as semi-scientific primers to urban planning for educational use in schools. Do not mind the gap! Without this gap, there is nothing to play. There's something interesting between these two notions of simulation. So should police exist in this garden?

article thumbnail

2021 Predictions #4 Contenders Throwdown for Supercell's Mid-Core Crown

Deconstructor of Fun

This is done through in-depth research, insights, and case studies as well as innovative marketing solutions and education materials. The only true bright spot was Art of War , which despite prototype level production quality has scaled up to over 5M in net revenue a month with no stop in sight! Then Yu-Gi-Oh came along.

Mobile 52