Remove Balance Remove Entertainment Remove NPC Remove Puzzle
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.

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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle. Going through the Dungeons is quite entertaining. Every time you complete the Dungeon, you can do it again right away, but the NPC Opponent goes up by one level, so it becomes more and more difficult each time.

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle. Going through the Dungeons is quite entertaining. Every time you complete the Dungeon, you can do it again right away, but the NPC Opponent goes up by one level, so it becomes more and more difficult each time.

Mobile 52