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The Kristala Dev Blog - Issue #27

Astral Clock Tower Studios

Once considered a thriving mecca for Anagativan art and entertainment, the Nisargan city of Nasahara was set ablaze during the Great Kota Rebellion, forcing its frightened denizens to flee the city they call home in search of safety and solace. Music is an important piece of the Kristala puzzle. link] Sound Design.

Dev 52
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Deathloop deconstruction / design thoughts

Radiator Blog

NOT telekinesis, only works on NPCs / PvP) Havoc (temporary shield / damage buff), very useful for people who keep dying (i.e. none of Dishonored's morality system and I think this is good, the "stealth puzzle = humane cage free assassination" philosophy has aged poorly imo 69% less stealth.

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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

[link] With Tiff working on the beginning portions of the Dalamase, the newest member of our Level Design team, Ian, got started on blocking out and detailing the underground Cave level area that's home to an important NPC featured in Kristala's storyline. Music is an important piece of the Kristala puzzle. Sound Design.

Dev 52
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Warcraft Rumble - the ULTIMATE Deconstruction

Deconstructor of Fun

The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle. Going through the Dungeons is quite entertaining. Every time you complete the Dungeon, you can do it again right away, but the NPC Opponent goes up by one level, so it becomes more and more difficult each time.

Mobile 113
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Deconstructing Warcraft Rumble

Deconstructor of Fun

The game has some serious depth and makes for a compelling single player campaign experience where every battle is a puzzle. Going through the Dungeons is quite entertaining. Every time you complete the Dungeon, you can do it again right away, but the NPC Opponent goes up by one level, so it becomes more and more difficult each time.

Mobile 52