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A Simple Approach to Player-Designed Robots

Grid Sage Games

Even more than being a tactical roguelike, Cogmind is a strategic game about engaging in a dynamic form of this process, repeatedly replacing and upgrading components as you go. And based on the current situation, or plans for what’s to come, you can even pivot your whole build at one point or another. It’s a cube.

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My Elephant in the Room, Part 1

Designer Notes

Welcome to My Elephant in the Room: An Old World Design Postmortem. Here are the games that I’ve worked on. Spoiler alert: Civilization 3 and 4 are going to come up a lot in the presentation… I also do a podcast where I interview game designers about why they make games, so check it out if you have time for 4-hour interviews.

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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The game, a historical 4X set in classical antiquity, released on July 1, 2021, and is available for purchase here. The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change.

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Gem Wizards Tactics Post-Mortem

Keith Burgun

I mean, part of why I can’t believe that is that for almost a full year after the launch, I was furiously updating the game: two new factions, a new game mode (arguably two), a map editor, tons and tons of balance changes, polishing, bugfixes, you name it. Not to mention porting the game to iOS, Android, Switch, and XBox.

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