Remove Balance Remove Point and Click Remove Prototyping Remove Simulation
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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Click here. Every opinion – however misinformed you may believe to be – is a data point. As in rigorous scientific experiments, data points are to be gathered accurately and then interpreted later. Choose something to pay extra close attention to, such as balance, communication, or accessibility.

Balance 130
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The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

Click here. To quote my good friend, Wikipedia: “ [i]n statistics, an outlier is an observation point that is distant from other observations. With enough games, outliers tend to balance each other out. This is a checklist I like to check off before I start final testing: Get the physical prototype ready.

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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! This is where most of the rules have been ironed out and are acceptable enough to use during a prototype either in person or online through something like Tabletopia or Tabletop simulator. This is to make sure the game is – on some fundamental level – balanced.

Mechanics 130