article thumbnail

Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It Despite going viral on Reddit and TikTok several times, they had to strike a delicate work-life balance to prevent burnout. And it resulted in The Enjenir.”

Engine 129
article thumbnail

How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Some objectives I’ve used for testing Highways & Byways are “make sure Byway Cards communicate the location of roads clearly” and “gather data on the balance of Event Cards.” Choose something to pay extra close attention to, such as balance, communication, or accessibility.

Balance 130
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. Paweł and I are teaching classes on simulations and game dev that are heavily based on Godot Engine mostly due to Godot being perfect for fast prototyping.

article thumbnail

The Final 100 Play-Tests: How to Put Final Touches on a Board Game

Brand Game Development

With enough games, outliers tend to balance each other out. This is a checklist I like to check off before I start final testing: Get the physical prototype ready. It’s too much of a pain in the butt to try to do this on Tabletop Simulator and you need data based on the real physical experience. All art is done.

article thumbnail

How to Work in a Team in the Board Game Industry

Brand Game Development

You help balance out each others’ weaknesses. Sarah: I’m the one who makes the early prototypes and I’m in charge of the playtesting. The time to do quality printing, like with The Game Crafter, is for late stage prototypes that need to look as good as the game finally is. Brandon: Will, I agree with that so much.

article thumbnail

Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

RimWorld is balanced around sitting on a single map, with everything easily accessible. I wanted a colony sim where other settlements around you aren’t just a static backdrop, but parts of a living, simulated world. Disappointed by the lack of integration of the overworld feature into RimWorld, he further developed his idea.

Dev 118
article thumbnail

We Dwell in Possibility as queer gardening simulation

Radiator Blog

all drawings by Eleanor Davis "We Dwell in Possibility" (WeDIP) is a new queer gardening simulation game about planting bodies and ideas, and watching them grow into a kinetic landscape. It's a zoomed out perspective, it's not immersive, it's a simulation. Naked simulated AI people ("peeps") arrive and flow across the terrain.