Remove Balance Remove Prototyping Remove Racing Remove Tile
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Old World Designer Notes #11: The End

Designer Notes

Hence, themed victory conditions were out for Old World , but we needed something in place, especially since we were playing MP within a few months of early prototyping. At competitive difficulty levels, VPs serve as a dynamic game timer that the player is racing against to fulfill their ten ambitions.

AI 40
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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles. They have just a single Leader tile and their monster’s unique “personal craving.”

Tile 130