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Dev snapshot: Godot 3.2.4 beta 6

Mircosoft Game Dev

With this beta 6 build, there are several recently merged changes that will require heavy testing to be stabilized before 3.2.4-stable: In this beta, the dynamic BVH is the default option for both physics and rendering. Multiple fixes to one-way collisions , handling many cases where collisions would not work reliably.

Beta 52
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Release candidate: Godot 3.2.4 RC 1

Mircosoft Game Dev

So here's a first Release Candidate to get broader testing of everything that has been iterated upon in the past 6 beta builds. New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Multiple fixes to one-way collisions. HTML5: Merged code for web editor prototype ( GH-42790 ).

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. Building upon the initial prototype , we've now reached a state where we're happy to release the Web editor in sync with the native version, so you can find the latest stable version on editor.godotengine.org.