Remove blog tag hyper-casual
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Struggling with UA and player retention in a post-IDFA world? Minigames are the answer

Game Refinery

As an example, a casual puzzler might introduce a reaction or thinking-based hypercasual minigame, while a midcore RPG might introduce a fully-fledged side mode with core gameplay elements from a completely different genre. Minigames have continued to grow in popularity since the IDFA changes, especially amongst casual and midcore games.