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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Play testers explore the game, checking for bugs, rendering issues, and exploitable features. After months of bug fixing and polishing, the game is ready for distribution. Post-launch involves identifying and fixing minor bugs reported by players. Playtesters are vital in finding bugs, glitches, and potential issues.

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A Beginner’s Guide to Multiplayer Game Development

iXie gaming

Here’s a quick overview of the entire process of developing multiplayer games, from pre-production to post-release: Concept and Design  Like any other game, the journey of building a multiplayer game starts by creating the game concept. It helps address any performance issues, bugs, and glitches in the game.

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How to Work in a Team in the Board Game Industry

Brand Game Development

Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Along with handling all the business, Ben has playtested and helped develop our designs. I’m a designer, and I do development and social media outreach. Will is the lead designer.

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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I usually start with a location or concept from which I build a ‘mind map’. This concept grew organically from a single idea. If yes – how?

Dev 158
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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

That concept had been floating around the studio since 2017. And even as developers, when you see something behave oddly in-game it’s not guaranteed to be a bug. One was an easy choice, Jumplight Odyssey. The second game was Solium Infernum. Honestly, the hardest part of development has been raising this infernal design from the abyss.

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