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Solo dev Almar works on debut game Repunk “I’ve had some darker moments”

PreMortem.Games

External validation rarely comes your way, especially while seeking attention on social media – which is absolutely required to build a community and get to be known by players. I definitely recommend getting feedback from external playtesters at each step “On each one of those steps I end up having one or more concrete ‘products’.

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Launching Your First Game with Stephen Hubbard

DameDev.tv

Try to have a consistent schedule of learning Only sell the game if you are happy to spend more time fixing bugs once released Take advantage of Itch.io Once people buy your game they'll be expecting prompt fixes to any game breaking bugs. for people to playtest and provide feedback. Hosting Your Game On Itch.io

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To Hell and back with Solium Infernum by League of Geeks

PreMortem.Games

And even as developers, when you see something behave oddly in-game it’s not guaranteed to be a bug. Working closely with the community in various playtests over the years and even right now in the lead up to launch gives you a very solid idea of where your game is failing to communicate important concepts.

Studios 143
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7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Play testers explore the game, checking for bugs, rendering issues, and exploitable features. After months of bug fixing and polishing, the game is ready for distribution. Post-launch involves identifying and fixing minor bugs reported by players. Playtesters are vital in finding bugs, glitches, and potential issues.

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A Beginner’s Guide to Multiplayer Game Development

iXie gaming

During this phase, frequent iteration and playtesting are crucial in finetuning the multiplayer experience.  It helps address any performance issues, bugs, and glitches in the game. Develop a website, engage your online community, and build a social media presence. This will help create awareness about your game.

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How to Work in a Team in the Board Game Industry

Brand Game Development

Sarah: It was also in 2013 that we met Ben and were playtesters for his game Tower , which he launched on Kickstarter early in 2014. Along with handling all the business, Ben has playtested and helped develop our designs. I’m a designer, and I do development and social media outreach. Will is the lead designer.

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Friday Questions #3

Grumpy Gamer

PiecesOfKate: Considering the potential benefits of social media (such as Twitter) for promoting a game, versus your personal dislike of those channels - if you were to make another game would you rejoin, or avoid it? I assume you mean "playtesting" since we don't do beta testing. That wasn't true back then. Gustavo: Hi Ron.

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