Dev snapshot: Godot 3.5 beta 2
Mircosoft Game Dev
MARCH 15, 2022
and included in this beta are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Bug reports. x no longer works in 3.5
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