The Economics of a 2D Adventure Today
Grumpy Gamer
OCTOBER 18, 2004
Someone recently submitted a question asking what it would take to build a classic 2D point-n-click adventure today and would it be a viable business? 1) We're building a classic 2D point-n-click adventure game. The goal here is a class point-n-click adventure. Assumptions. Voice recording.
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