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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

The last time we met, we were right in the thick of preparing an early, pre-demo build of Kristala for unveiling at the PlayNYC virtual convention. Last issue, we shared 3D Character Designer Bianca's progress on the model for our Nisargan forest nymph NPC. Take a look! Here's a peek at some of the pickups you'll find in the demo.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

You'll read a lot about the work that went into making our Play build smooth and seamless in this issue of the blog, but check out this article from our friends at NoobFeed and the following video from Piercing Metal that explain a bit more about the exclusive build of Kristala we exhibited at Play NYC. In-tact and broken Amulets.

Dev 52
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A day in the life of a narrative designer

Game Global

You should concentrate on building up your writing portfolio and getting regular game writing work. This is a clip of the Heider-Simmel animation. How can I get this NPC to convey a specific emotion if I don’t have that specific animation in my toolbox? How should I space out my content to create the pacing I want?

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

We’ll be sharing some clips from David’s recording sesh for Hiratrola—plus many more making-the-trailer goodies—over on the Kristala Patreon hub , so join us over there if you’d like to snag some exclusive Kristala content you definitely won’t find anywhere else. Concept Art. Check it out!

Dev 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

CONTENT WARNING 1: I mention a suicide from a century ago. CONTENT WARNING 2: the game is rather explicit, but I've kept the imagery in this post relatively tame, at a semi-NSFW / soft-R rating. Can we build a sex dungeon that would do Jane Jacobs proud? Building up huge group sessions is the key to completing later levels.

Code 52