Remove Cinematics Remove Clipping Remove Editing Remove Playtesting
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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. Brainstorming, writing, editing, and workshopping text! Creative writing. Championing the vision.