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A day in the life of a narrative designer

Game Global

This is a clip of the Heider-Simmel animation. Brainstorming, writing, editing, and workshopping text! Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance. Creative writing. Your name will be blessed by your production team. Championing the vision.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

As in Skyrim, my animations are charmingly janky, with penises occasionally clipping through eyes and noses, or even through the back of the skull entirely. In my playtests, it felt like the best tactic is to try to trap the cop in the corner with your body while the AIs coordinate a big orgy that gives you a huge payout.

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