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I feel like I or someone else asked you this, but do you think that gameplay will ever get to the point where it looks like the fancy prerendered cutscenes? Even the outstanding visuals we have now, don’t really look like say, Sonic Unleashed’s opening cinematic from….Christ, 2008 was really 15 years ago. Anyway, Is there a way to match that that look in style and fidelity or is it just kind of a “physics” thing where that’s basically not possible? What stops that if that’s the case.

Ask a Game Dev

I don't believe that gameplay will ever look like fancy prerendered cutscenes because gameplay has certain needs that cutscenes do not, and cutscenes have certain needs that gameplay does not. When you're watching a cinematic in a game like Spider-Man, what are you seeing on screen? Here's what I mean.

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Game storytelling and narrative design

Jaunty Bear Games

Cinematography and cutscenes: Using in-game camera work and cutscenes to create cinematic and visually impactful moments that help to advance the story and immerse the player in the game world. The post Game storytelling and narrative design appeared first on Jaunty Bear Games.

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The Lost Ark Has Found its Way

Deconstructor of Fun

Animation: Two perspectives, the separation of cloud and mud Lost Ark has a sincere visual performance, among which are various cutscenes from a top-down perspective. Despite the game’s powerful use of top-down view, the live cutscenes of Lost Ark are full of bugs. The rough cutscene). The grand scene).

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How to Use Unity Cinemachine Virtual Cameras

Game Designing

In short, Unity Cinemachine opens up an entirely new world of opportunities for animation, game design and development, and directors working with virtual cameras. This can be ideal for cinematics who have been looking for a way to fully automate in game camera systems. What Is Unity Cinemachine?

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UEFN & HaZ Dulull- A New Dawn for Creators

Game Dev Unchained

The realms of gaming and the film industry are coming together in a harmonious convergence, as the technology and expertise of both fields are being shared and utilized to create impressive results. This was the primary discussion during the latest episode where I invited the accomplished filmmaker and game designer HaZ Dulull.

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