The Economics of a 2D Adventure Today
Grumpy Gamer
OCTOBER 18, 2004
If you'd rather remain blissfully oblivious to the horrors of what goes on behind the scenes, this is the place to stop reading. We probably built more 2D graphic adventure games than any other company in the world and we had a finely tuned production process. For this exercise, I am going to make a few assumptions. Voice recording.
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