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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles and code of the static occlusion culling solution in Cocos Cyberpunk. Cocos Cyberpunk is a complete open-source TPS 3D game developed by the Cocos Engine official team to showcase the engine’s capabilities in creating heavy 3D games and to boost the community’s learning motivation.

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[Tutorial]Make the game run smoothly on high-end, mid-range, and low-end devices - Guide to Cocos Cyberpunk Source Code

Cocos

This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Download the project source code for free at: [link] Preface As one of the core skills of a lead programmer in large projects, I recommend those who have not yet mastered it to catch up quickly.

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Modulate scales ToxMod AI voice chat moderation tool with AWS

AWS Games

How ToxMod works Prior to a client deploying ToxMod, Modulate works with them to feed its code of conduct into the tool, and complete a trial run with the client’s human moderation team. To minimize overhead, it batches audio clips to create queues for processing. ToxMod infrastructure.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We are now at the middle of the coding period, so students have around 6 weeks left in the GSoC programme.

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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

The other is that the Axis components in the input manager are split up as one Axis each for positive and negative, and when we check the axis in code, we call a function with the two as parameters. The z position isn’t really needed for Orthogonal view, but if its set too close, we get some weird clipping.

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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

We decided to implement them this way to highlight the connection hopeful Kristalans (those who are able to communicate with the six Sacred Kristals of Ailur) have with the Kristals themselves. Here's a look at that animation, as well as a few clips of some Kota soldier animations too.

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Like a Dragon Gaiden Won’t Launch: How I Made It Work

Game Errors

It’s not just a matter of coding but a symphony of hardware and software working in harmony. This simple action ensures that my system can effectively communicate with the game, reducing potential conflicts and enhancing its ability to launch smoothly. Press down firmly until the clips snap into place.