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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Next, Nick created two variants for all four of the vendor signs that will be featured in the Nasahara Ruins level, then finished up a couple pieces for the Clocktower Park - an area within Nasahara that, as its name suggests, serves as a cheeky little homage to the studio name.

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Since the pandemic began, we've exhibited Kristala at a few awesome virtual conventions like IWOCon and Game Carnival; and while these cons are fun and feature a ton of interesting panels and industry speakers, they don't quite replace the value of in-person conventions. Kristala at Play NYC 2021.

Dev 52
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A day in the life of a narrative designer

Game Global

Our most important storytelling tool is not the written word: We use the game’s feature set to tell its story. We need to understand, at least at a high level, all of its features. This is a clip of the Heider-Simmel animation. That’s why we have to understand the feature set.

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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. The second character reveal features the first major boss you’ll encounter in Kristala: Hiratrola, the Abandoned Son.

Dev 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

CONTENT WARNING 1: I mention a suicide from a century ago. CONTENT WARNING 2: the game is rather explicit, but I've kept the imagery in this post relatively tame, at a semi-NSFW / soft-R rating. Some players may try to guess an NPC's sexual mood based on stereotypes like muscular tops, skinny submissive twink bottoms, etc.

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