Godot Tactics RPG – 03. Input & Camera
The Liquid Fire
FEBRUARY 19, 2024
The z position isn’t really needed for Orthogonal view, but if its set too close, we get some weird clipping. Next we need to create a new folder under Scripts. Name this one “Controller” We’ll place all our controller scripts in here. This script will be pretty simple. pos.x, "pos_z" : tiles[key].pos.y,
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