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Essential editing transitions - explained

Filmustage

Editing is a thing that not everyone notices in movies. In fact, we all see it, of course, but we don't always give it the importance it deserves, even though editing is what makes movies exist. Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity!

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Noob question about scripting animation

Cocos

Then, during the timeline animation clip, at the point where the card should be flipping over, is it possible to insert a frame event where the sprite image should change, and trigger it to pull random card sprite from atlas in code? Edit: In case it is misleading… I know how to make the card physically look like it is flipping over.

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Godot Tactics RPG – 03. Input & Camera

The Liquid Fire

The z position isn’t really needed for Orthogonal view, but if its set too close, we get some weird clipping. Next we need to create a new folder under Scripts. Name this one “Controller” We’ll place all our controller scripts in here. This script will be pretty simple. BoardCreator.

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Edgar Wright: Mastery of Visual comedy

Filmustage

Editing and camera positioning Talking about visual comedy, it is impossible to avoid talking about how the film was made. Look, it's simple: he takes routine like in the "Shaun of the Dead" and edits them at a very fast pace. Feverish editing of close-ups does not let the eye get bored. Morning routine montage: watch from 00.36

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. The first is AudioStreamPlaylist , which is a class that enables the user to play multiple audio files in a sequence, switching between clips based on their tempo and length in bars. Part 1 (this post): Version Control Systems Integration by Twarit Waikar.

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A day in the life of a narrative designer

Game Global

They’re related, but the difference is this: A game writer’s primary responsibility is to promote the story that the game tells through the scripts they write. This is a clip of the Heider-Simmel animation. Brainstorming, writing, editing, and workshopping text! Creative writing. Technical writing. Documentation!

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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Today, Sovereign Moon Studios, the makers of your favorite NoCode game development course , are excited to bring you a new tutorial that will show you how to use triggers and switches within Unity’s free visual scripting add-on called Bolt. We can hit the “edit bounding volume” button here and then just scale our invisible trigger up.

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