Remove Code Remove Polygon Remove Shaders Remove Tile
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

However, many of you still used these properties in code, preferring degrees to radians. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ).

Beta 101
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Shaders: Fix the sorting of shader uniforms ( GH-70016 ).

Beta 75
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Godot 1.1 beta1 is out!

Mircosoft Game Dev

New features include: Rewritten Auto-Completion in the Code-Editor. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Largely rewritten 2D engine, with support for: Shaders (Visual and Code).

Polygon 52
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Dev snapshot: Godot 4.0 beta 10

Mircosoft Game Dev

However, many of you still used these properties in code, preferring degrees to radians. So with this beta release *_degrees properties are restored for use in code and animations ( GH-70263 ). Some of the most notables feature changes in this update are: 2D: Simplify isometric tile shape polygon in TileSet to 4 vertices ( GH-70238 ).

Beta 78
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Godot 1.1 is out!

Mircosoft Game Dev

Rewritten Auto-Completion in the Code-Editor. Visual Shader Editor (Edit shaders connecting nodes). Largely rewritten 2D engine, with support for: Shaders (Visual and Code). 2D Shadows with Polygonal Occluders. Largely rewritten 2D engine, with support for: Shaders (Visual and Code).

Polygon 52
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Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

seen as small bumps between tiles on a GridMap). and included in this release candidate are: Asynchronous shader compilation + caching (ubershader) ( GH-53411 ). A long awaited solution to shader compilation stuttering on OpenGL, courtesy Pedro J. Anything behind the polygon will be culled from view. What is it?

Render 52