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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

In my previous post, I mentioned that I would be write a series of articles on Cocos Cyberpunk. Custom Render Pipeline For easier reusability, the Custom Render Pipeline has been implemented as an Cocos Creator extension. The root folder named “pipeline” is intended for the Custom Render Pipeline, which is shown as bellow.

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[Tutorial]A Comprehensive Explanation of Deferred Rendering - Guide to Cocos Cyberpunk Source Code

Cocos

This article will delve into the principles, implementation details, common issues and solutions, memory overhead, and compatibility of the Deferred Rendering technique. This series of articles will analyze the source code from various perspectives to improve your learning efficiency. Solution for transparent object rendering.

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Differentiable Slang: Example Applications

Nvidia

In this post, we introduce several code examples using differentiable Slang to demonstrate the potential use across different rendering applications and the ease of integration. Rendering is highly nonlinear, so linear operations on texture maps do not produce the correct linearly changing appearance.

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