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Texture flushed when coming back from background

Cocos

Are you using a texture map or are they all individual images that’s moving in and out of cache could it be phone freeing up memory space while in background? I have not had this but I use Texture map one big image. ohh edit is it you need to say sprite->retain(); to keep it then you have to sprite->release();

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Dream Textures — Stable Diffusion for Blender

Game From Scratch

Dream Textures is an add-on for Blender that brings Stable Diffusion based A.I Dream Texture can be used to: With the most recent 0.0.9 release Dream Textures got a powerful new ability, depth based texture mapping of 3D scenes. driven image generation directly to Blender.

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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

These include: Bump mapping Bump mapping is a texture mapping technique that simulates small-scale bumps, wrinkles, ridges, and other surface irregularities by altering the surface normals of a mesh but without actually changing the geometry.

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What is architectural visualization? | Benefits & industries using it

CG Spectrum

A good knowledge of lighting techniques coupled with texture mapping skills will help make your visuals even more realistic since being able to replicate life-like textures is essential when creating convincing imagery. along with digital tools such as 3ds Max, AutoCAD, SketchUp Pro and rendering software like V-Ray and Arnold.

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Potential of shader graph and VFX graph in Unity 

iXie gaming

Shader Graph can also be used to create custom shaders by connecting nodes that define operations such as colour blending, texture mapping, and light calculations. The modular nature of Shader Graph enables the reusability of node networks, enhancing efficiency and productivity.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

pipeline/pipeline-manager (the entry) pipeline/graph pipeline/passes Reflection Probe In the “scene” scene, select the “probes” node, you can find there are 3 reflection probes, the corresponding cube textures are stored in the assets/scene folder.

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Differentiable Slang: Example Applications

Nvidia

Example application: Appearance-based BRDF optimization One of the basic building blocks in computer graphics is BRDF texture maps representing multiple properties of materials and describing how the light interacts with the rendered surfaces.

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