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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ).

Mesh 52