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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

Special plane shader With Porco Rosso being such a great source of inspiration it feels only natural to have the game also look like a Ghibli film. ” Elaborating on the game’s aesthetics, Hartley feels particularly proud of the plane shader. ” “For just two developers I think we took on too much work”, shares Hartley.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

which would have included new multiplayer networking, visual scripting and many other improvements) because we realized that projects using the new features would no longer work in 3.0, Materials and shaders. Visual Scripting. Console support. Materials and shaders. writing shaders is very easy!

Render 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). API documentation updates.

Beta 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). API documentation updates.

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). API documentation updates.

Beta 52