Remove Collision Remove Debug Remove Lightmap Remove Tile
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

CSG: CSGPolygon fixes and features: Angle simplification, UV tiling distance, interval type ( GH-52509 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Core: Complain if casting a freed object in a debug session ( GH-51095 ). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ).

Mesh 52