Remove Collision Remove Demo Remove Sprite Remove Tile
article thumbnail

Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. This isn’t intended to be super fun, just ensure we know how to have a bad guy sprite that can cause the game to end when our player character is eaten. Background Tiles and Beating the Sprite Limits.

Sprite 52
article thumbnail

D20 RPG – Positional Awareness

The Liquid Fire

Because of the grid-based nature of my game, I position my sprites at whole number coordinate positions like "(2, 3)". The collider for my characters was intentionally scaled down just a bit, to help avoid unintended physics collisions from adjacent units. Demo Play the game until you reach the Encounter.

article thumbnail

Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Then as you come across more complicated problems, you'll want to browse the very helpful Demos , each with a link to its full source code on GitHub. and no WASM.)

Sprite 52