Cocos Creator 3.8 Community Beta is now available
Cocos
JUNE 11, 2023
AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.
Cocos
JUNE 11, 2023
AGP upgraded to 8.0.2. AGP upgraded to 8.0.2.
Mircosoft Game Dev
APRIL 21, 2021
Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. The biggest difference with the old lightmapper is that the new one features proper path tracing, which results in better looking lightmaps. Many fixes to one-way collisions. New CPU lightmapper.
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Mircosoft Game Dev
JUNE 5, 2018
If a hash collision occurs then the elements will be chained in a linked-list kind of manner. If a collision occurs then the next free spot will be used. Done May 2018. enviroment relections. cubemap filtering. implement BRDF. omni lights. lambert+phong. normal maps. rewrite OAHashMap to use RobinHood hashing. Planned June 2018.
Mircosoft Game Dev
OCTOBER 6, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).
Mircosoft Game Dev
OCTOBER 19, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).
Mircosoft Game Dev
NOVEMBER 2, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).
Mircosoft Game Dev
OCTOBER 27, 2021
Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). Editor: Fix logic for showing tilemap debug collision shapes ( GH-49075 ). Lightmapper: Add an editor setting to configure number of threads for lightmap baking ( GH-52952 ). Physics: Expose collider RID in 2D/3D kinematic collision ( GH-49476 ).
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