Remove Collision Remove Mesh Remove Shaders Remove Terrain
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. Let’s assume we do it for each vertex on a mesh with let’s say 10’000 vertices.   Asset placement - depending on mesh height vertices.

Terrain 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

Materials and shaders. Still, this workflow is easy and efficient as 3D objects get a second set of UVs generated on import, and baking works with instantiated meshes, scenes and even GridMaps. Materials and shaders. writing shaders is very easy! Full principled BSDF. Global illumination (GI). Mid- and post-processing.

Render 52